import pygame
class S_Wall(pygame.sprite.Sprite):
    def __init__(self, pos_x, pos_y,pox_width,pox_height):
        super().__init__()
        self.image = pygame.Surface((pox_width,pox_height))
        self.image.fill((105, 50, 10))
        self.rect = self.image.get_rect(topleft=(pos_x, pos_y))